a warhammer online blog

Showing posts with label stats. Show all posts
Showing posts with label stats. Show all posts

Monday, 20 April 2009

Serpent's Passage #4

It's that time again.


Hugely successful, mostly thanks to the help of my almighty guild leader Aedenwe, who herded and bashed healers down so that I could pick them off. Pick pick pick, I love Fell the Weak.

Thursday, 19 February 2009

Serpent's Passage Stats


Some guildies kindly reminded me about the self-buffs Shadow Warriors have (instead of calling me a lolnoob and /guildkicking me for being a fool) and gave me a few combinations of moves I could use to up my damage in scenarios. They gave me this information during this scenario, and for the first time I did more than 100k damage. OK so we lost (we were being steamrolled by pre-mades), but hah! Look at Kipling go! So proud. Thanks for the help chaps, you know who you are.

Tuesday, 20 January 2009

Monolith Population Stats

Mythic released some figures about my realm in a recent post on the Herald. I knew we were being steamrolled, but chalked it up to us being a bit crap and being slower to level than Destruction. But no:
Active Accounts Per Faction: 44% / 56%
Relative Average Exp. Earning Rate per Time Unit: 50% / 50%
Relative Average RP Earning Rate per Time Unit: 50% / 50%
Average Exp. Per Character: 51% / 49%
Average RP Per Character: 51% / 49%
There are 12% more Destruction players on Monolith. TWELVE PERCENT. And we're actually earning more XP and renown than they are? Wow! In the face of such difference, the fact that we've been able to organise and blitz an area is amazing! Well done everyone. Order are kicking ass on Monolith and everyone should get a cookie.

They also said:
"We do realize that numbers alone do not always equate to the very real perception players experience when waging war in open RvR. There are many different variables that can play into what you actually experience, including the time of day/night, the organization and cohesiveness of the group, and player skill. As developers, we also realize that it’s simply not possible to control these aspects, and there are times when one side is inevitably outnumbered on the battlefield."
I guess the only thing the devs can do, without completely meddling with the game and thus give certain players an advantage over others, is to push for server transfers for one faction side only. There were the exact same arguments in World of Warcraft, so it's not a unique problem, and I am glad to see Mythic addressing them, sharing information with us and helping us all overcome the frustrations we face instead of branding us a bunch of crybabies and return to counting their piles of money.

Now that's customer service, and that's why I'll keep playing. Fluffy bunny non-combat pets would help too.

Tuesday, 13 January 2009

Serpent's Passage Sample Stats

Am I the only one that absolutely loves reading the stats at the end of each scenario? I love it! I love seeing how everyone else has played in relation to me, why x person didn't do as well (usually because they've died a lot), why y person pwnd. Screenshots also give me a good measure of how I'm progressing on my characters and an idea of what I should expect from others. As usual, click the images for readability:


Friday, 19 December 2008

That's Awfully Precise


So either I broke something (highly possible!) or WAR's maths for stats is really really precise and they need to fix how it appears on the character screen. I don't usually check my defensive stats, so I have no idea if it looks like this ingame.

Sunday, 7 December 2008

Serpent's Passage Sample Stats

I was gobsmacked to see 3000+ renown at the end of my first Serpent's Passage today. We didn't even win! Click on the images to make them readable:



But it got better. The next one that popped resulted in the highest ever damage score I've managed to churn out. Again, I don't think we won this one:



And here's a shot of the board overall at the end of the last one I participated in where we did win:



It's obviously dwarfed by the kind of damage that Bright Wizards can do, but I think that's fair enough - they don't have the option of doubling their armour or disabling tanks. I'm really chuffed that I'm holding steady ground in Tier 4 already.
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